About

Designing to provoke, motivate, and inspire

“Aspirational computing” refers to the creation and study of influential, motivational, and provocative technologies for achieving a virtuous cycle of personal betterment and social good in the face of radical uncertainty. Working from a solid foundation in ergonomics and psychology, we promote innovative research on attitude and behavior change methods realized through interactive agents, interfaces, and experiences that embrace human sociality and diversity. Specialties include gamification and serious games, mixed reality and physical computing, and “eldertech.” Working in the lab involves a combination of critical thinking and problem solving, engineering and design ability, and mixed methods research with human subjects.

Research themes

人間工学

Human Factors Engineering

インターフェース、相互作用、経験におけるヒューマンファクターの調査

Exploring the human factor in interfaces, interactions, and experiences

シリアス・ゲームやゲーミフィケーション

Serious Games & Gamification

真剣な追求のための遊び心のある戦略の適用とゲームの作成

Applying playful strategies and crafting games for serious pursuits

ユニバーサルデザイン

Inclusive Design

年齢から障害に至るまで、多様性をサポートするための設計と改良

Designing and refining to support diversity, from age to disability and beyond

態度と行動変化の方法

Attitude & Behaviour Change Methods

人間の改善のための心理社会的および認知的要因を考慮する

Considering psychosocial and cognitive factors for human betterment

Research

Under construction

Contact

Department of Industrial Engineering and Economics
Tokyo Institute of Technology

2-12-1 Ookayama, Meguru-ku, Tokyo
152-8552 JAPAN

seaborn.k.aa [[at]] m (dot) titech {dot} co.jp