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2909664 T7C48C2U 1 apa 3 dateAdded desc 1 1 1 title 1782 https://aspirelab.io/wp-content/plugins/zotpress/
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Wang, Y., Seaborn, K., Nam, S., & Kato, J. (2026). Kawaii Game Vocalics: How Audio and Visual Stimuli Influence Kawaii, Gender, and Age Perceptions of Game Characters. International Journal of Human–Computer Interaction, 1–31. Cite Download
Zhang, G. X., Altmeyer, M., & Seaborn, K. (2026). Measuring What Motivates Maldaimonia in Play with the Inventory on Maldaimonic Motivations in Player Experiences (IMPEX): Article GAMES047. Proceedings of the ACM on Human-Computer Interaction, 10(7). Cite
Seaborn, K., Gardner, D. L., & Spiel, K. (2026). Amend copyright licences to halt AI misuse and reassert human control. Nature, 656(8129), 1070–1070. https://doi.org/10.1038/d41586-026-02633-y Cite Download

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