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Toups Dugas, P. O., & Seaborn, K. (2026). Mapping Out Xジェンダー (X-Jendā / X-Gender) Euphoric Gaming Experiences. Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion '26). CHI PLAY Companion '26. Cite
Seaborn, K. (2025). Social Identity in Human-Agent Interaction: A Primer. ACM Transactions on Human-Robot Interaction. https://doi.org/10.1145/3760500 Cite Download
Axelsson, M., Wang, Y., & Seaborn, K. (2026). Deceptive design patterns in cute social robots impact user decision. Proceedings of the 18th International Conference on Social Robotics (ICSR + ART 2026). ICSR + ART 2026, London, UK. Cite

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